Knowledge is power.
Season 21 progression, recipes, battle systems and first steps — collected in one place.
Explore the guides
Use the search or browse by category. Every guide has a preparation list and practical steps.
26 guides in the field manual
Class advancement quests
A clear route from your first promotion through 4th and 5th class advancement.
OPEN GUIDE ↗02 / CRAFTING & GEARCreate Level 1 Wings
Build the first wing through the Chaos Goblin and check the exact recipe before you combine.
OPEN GUIDE ↗03 / CRAFTING & GEARCreate Level 2 Wings
Upgrade from a first wing using the current recipe shown in the wing crafting menu.
OPEN GUIDE ↗04 / CRAFTING & GEARCreate Level 3 Wings
Prepare your second wing and the correct third-wing materials before visiting Noria.
OPEN GUIDE ↗05 / CRAFTING & GEARCreate Level 4 Wings
A practical Level 4 shopping checklist with a required in-game recipe check.
OPEN GUIDE ↗06 / CRAFTING & GEARCreate Level 5 Wings
The official two-stage Divine Object and wing process; confirm MU WAR quantities in game.
OPEN GUIDE ↗07 / CRAFTING & GEARSpecial wings and 1.5 variants
Identify special wing variants without risking materials on an assumed recipe.
OPEN GUIDE ↗08 / CRAFTING & GEARChaos Machine item upgrades
From +7 to +15: what to bring, where to go, and when to stop.
OPEN GUIDE ↗09 / CRAFTING & GEARChaos Machine success rates
A transparent +7 to +15 checklist without made-up MU WAR percentages.
OPEN GUIDE ↗10 / CRAFTING & GEARMastery weapons and sets
Plan the correct class item and upgrade path before spending Ruud or materials.
OPEN GUIDE ↗11 / CRAFTING & GEARRuuD and special shops
Where RuuD comes from and how to buy the right class gear.
OPEN GUIDE ↗12 / GETTING STARTEDStats and skill trees
Build around your class, equipment requirements, Master tree and Majestic tree.
OPEN GUIDE ↗13 / EVENTS & COMBATField bosses and respawns
Prepare for Kundun, Malacain and high-level field bosses without relying on unverified timers.
OPEN GUIDE ↗14 / EVENTS & COMBATWorld boss hunting
Locations, team preparation and how to verify real drop data.
OPEN GUIDE ↗15 / EVENTS & COMBATCore event guide
Blood Castle, Chaos Castle, Tormented Square and Evomon in one preparation guide.
OPEN GUIDE ↗16 / EVENTS & COMBATEvent and boss entry items
Know which ticket to prepare and how to check the correct event bracket.
OPEN GUIDE ↗17 / GETTING STARTEDLeveling maps and spots
Choose a spot from your current level, damage, defense and quest progress.
OPEN GUIDE ↗18 / CRAFTING & GEARMuun, Fenrir and Guardians
Learn which companion is cosmetic, mounted or part of your combat progression.
OPEN GUIDE ↗19 / GETTING STARTEDMU Helper: first setup
The basic automatic hunting setup every new player should know.
OPEN GUIDE ↗20 / CRAFTING & GEARSocket items and Seed Spheres
Create Seeds, combine Spheres and place the right bonuses in socket gear.
OPEN GUIDE ↗21 / CRAFTING & GEARPentagrams and Errtels
Pick an element, equip the right Errtels and understand elemental bonuses.
OPEN GUIDE ↗22 / EVENTS & COMBATGens and Battle Zones
Join Duprian or Vanert, understand rival PvP and track contribution.
OPEN GUIDE ↗23 / TRADINGSealed items outside RuuD
How to identify the exact source and unseal path without confusing it with the RuuD shop.
OPEN GUIDE ↗24 / EVENTS & COMBATCastle Siege: guild warfare
Prepare a guild, break the castle defenses and claim the crown.
OPEN GUIDE ↗25 / GETTING STARTEDParty play
Create a party, share a clear objective and level together.
OPEN GUIDE ↗26 / TRADINGOpen a private store
Price and list items clearly so other players can find your shop.
OPEN GUIDE ↗